Descendants in Rune's Eris

7 min read

Deviation Actions

Gotagetoing's avatar
By
Published:
577 Views
Descendant; a person with an extraordinary gift or power, a descendant of the Primordial Descendants from the Dark Age and the First Age. Offspring of Mhesekai and the Marked Man.

The Marked One by Gotagetoing
The Marked Man wielding Saivanai, with a finger of Aurgelmer attached to it.


During the third age would a new generation of Descendants begin their rise into Rune's Eris. Individuals such as Darion and Myrr Soulhouse travelled across the continent to sell their Descendant strengths to ambitious lords and kings. Their travels would initiate a greater precedent for future Descendant mercenaries, as their authority and fear of grew. However it is noted that most Descendants are gifted with greater physical attributes, and do not possess powers that would elevate them as superior beings. Which was mainly the case with Darion(who could however perform the art of soul-drain as his ancestors), and in few cases Myrr, who had been blessed with the strength of the Primeval Man and could lift several men with ease. Descendants were numbered in the ten thousands in Tyrelia and Tysoulia during the entirety of the Second Age, still shaking from the collapse of their ancient clans. With most not sharing the godlike powers of their ancestors, usually due to their lineage being that of a Runic man and a Descendant woman.

A greater majority of so to speak lesser Descendants, could not halt lords from forcefully conscripting them into the bickering states and their levies at the time (refusing to fight for a liege was usually punishable by death). Lords such as Fúrger and Tommen usually housed up to one hundred, at most up to three hundred, in many cases unknowingly. Beyond violent wars would Descendants be under harsh treatment and discriminated by the larger human majority lacking Descendant blood. Noblewomen were also fearful of giving birth to a Descendant, it was not wholly unlikely that despite having no ties to Descendants, that ones offspring carried their gifts regardless, but again it is incredibly unlikely to occur. In such cases if born into nobility they'd be cast aside and stripped of any inheritance, consequently staining the mothers name and prestige. As it would imply they'd engaged in unlawful activities with a lowborn Descendant. Both crimes of hellish nature in the eyes of the Runic church.

Some talents of this unique branch of humans were however so faint and unquestionably unfit for war, that they had close to no influence over a battle. Tales of men morphing into lesser beings and turning the enemies excrement purple occasionally rumored across the armies of the Second Age. More fit for common mischievous acts than violence. Kasteris Erevan, a commander of the Tyrelian horde during the Great-Eastern invasion of Rune's Eris suffered from an eastern Descendant saboteur, who toyed with the leader's bowels before being apprehended and executed for disrupting army movements. Easterners often enslaved Descendants but gave the gift of freedom if their slave served for around one or two decades, usually after a year if the enslaved volunteered to do acts of espionage and sabotage on western armies (only during the Far-Eastern invasion of Rune's Eris, espionage and army disruption was mainly performed by the Turgic Horde).

Descendants from the kingdom in the Garden were commonly more vigorous, who lived in the Aparthai and Collumikae regions during the Dark Age coming the First Age. Those peoples scattered with the cataclysm of the old kingdom, and the murder of the Mad Fool. Said to have had their hair turned crimson, after the Mad Fool asked the awakened demon giant to curse their bloodline before succumbing to the violet fires of the mountain. Remnants of this clan of Descendants lived in Ladusia after the fall of the Garden, later moving south away from Rune's Eris and vanishing from history. An odd trait usually present among these Descendants was a constant heat radiating from their chests and from the rest of their body. A majority of males also displayed gregarious and very competent social skills. Famed for being hard workers with tall and athletic statures, giving way for Garden priests to depict them as ideal men of the ethnic-Garden group. In forms of statues and art.

Growing disdain against Descendants among supporters of Rune would propel the growth of the Sinuit faith in Rune's Eris. Previously only gaining ground in the Highkingdom of Hemia, supported by the furthermost lords from Icelord Keep, Envious Tower and Lonely Dark. Sinuism grew especially well in the eastern parts of the Silver State. Sinuism, or Sinuit faith, supported the oldest god-child Sinus. Believing that his claim on Rune's Eris is just and that Rune thieved the land from Sinus, which had been given to him by his father, the Smith. Who is believed to have secretly supported Rune's conquest of Eris. Descendants are believed to have been created from the corpse of Sinus, a last attempt by the evil child to occupy Rune's Eris and dominate the continent. Sinus faithful do not acknowledge Descendants as creations of their god alone, believing them to stem from the power struggle between both Sinus and Rune. Much like the giants after the clash between Sinus and the Smith.

An unfortunate spawn as noted by followers of Sinus, like the giants. Who had suffered at the hands of their Masters. And driven off their homelands by the one Rune faithful call the Marked Man in their sagas.

Shamans of the first and second age were usually employed by armies of the time, believing them to possess healing capabilities. A grand amount of them in fact Descendants. Very few of these healers would however not possess the power to restore truly mortal wounds, thus limiting their usage. Skilled healers would've been able to detect influences of another Descendant on the wounds or infection of a patient, which is how the eastern Descendant saboteurs of the third age were detected. Their numbers only counted around the hundreds at highest and by the time the third age arrived many were old and sickly. Some reaching inhumane ages due to attempts at prolonging their lives. Pressure from their Descendant brothers and sisters also had them question the morality of joining a warring kings army, and in fact many abandoned their commanders after a battle, fleeing into the forests of Hannia and the Spikelands. The existence of Descendant healers among a kings army was often required, as it reduced the risk of disease. Rilian kings disregarded the discontent displayed by the Runic clergy for intentionally gathering Descendants to aid them.

Kings also employed strong Descendants to forage during the second age in order to gather more supplies per body. Although it did little to increase the supply of the general army (a strong Descendant could carry about twice or thrice the amount), it would however allow the armies to march one or two miles longer per day. Comparably during the Third Age would the Tyrelian Horde move tens of miles due to access to the Runic Sea and the usage of stocking ships to supply the massive army.
============================================================================
I might continue this in a future journal.
© 2016 - 2024 Gotagetoing
Comments0
Join the community to add your comment. Already a deviant? Log In